skyrim se regenerate facegen data

skyrim se regenerate facegen data

Race. Log in to view your list of favourite games. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. If it is not there, I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. Unfortunately, it's not a case of multiple mods modifying a single npc. Thanks for pointing that out. There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). A popup will show containing your mod list. I sure can't tell. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). This covers that up. Remove the DDS files from these directories . First, you need to export face gen data for each NPC. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. This tool doesn't do anything by itself. If using MO2 you need to run this and SSEEdit through MO2. Copyright 2023 Robin Scott. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. So to get the corresponding facegen files, you need to change the first two numbers to 0. Not Required. Valve Corporation. Find the entries for the head mesh itself. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. Reinstall the conflicting mods. I appreciate the attempt. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces. Possible solution if you get dark face. I haven't figured it out yet, but I've been working on it for the past few days. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". Install hundreds of mods with the click of a button. Thank Bethesda for the shiesty BS, Soft. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. I hope all that helps (took me a while to figure all that out lol). I've run into this problem too. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. It should have been the mod from which the NPC comes. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. Press question mark to learn the rest of the keyboard shortcuts. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. Create a bashed patch. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. She still has the black face bug in my game. A guide about using CK to fix them: Guide: Creating FaceGen Data (from RageYT0) Sometimes you should let the mod auther to fix them. What file exactly did you use to regenerate the facegen data? Your first sentence may be true, but the second sentence is definitely not. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! And does "fluffy Khajiits" change all Khajiits to something else? Not needed but suggested heavily. Uses xEdit script. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. 3. Cheers. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. E.g. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more The gray face bug will now be gone for you. Repeat Steps 4-6 for any other mods with broken . Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. Load your current load order. The Elder Scrolls V: Skyrim Special Edition. Select all plugins (Ctrl+A). The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). This is really useful for spawning multiple NPCs to test. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. Problems appear when you use more than one mod that modifies the same NPC face. Source code on GitHubThis work is licensed under the MIT License. now will not add same npc to console command batch file again and again. This mod is needed to extract all unique heads to allow you customize their textures. Could be worth a try. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Right click. Any ideas on how I could fix it? Copyright 2023 Robin Scott. They also won't allow certain geometries the old game's head nifs would allow. This means it will work for mods such as VHR - Vanilla Hair Replacer. Some assets in this file belong to other authors. then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. - The black head seems to happen no matter what. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ I've got a few different mods which add npcs to the world which end up with blackened heads. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). It SHOULD read sth. These "missing facegen data" issues are rather rare and very special cases. :), Press J to jump to the feed. First, pick one mod that alters NPC faces and use just that one. Other than that we can only hope that someone more expreienced than me has a clue. It did not. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. So then, patch making time. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. First, pick one mod that alters NPC faces and use just that one. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. Use caution. Yours is unfortunately a totally different issue. Her face is not discolored in my game, but if she is in yours, use this. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. If you're talking about the beta skyrim se patch, I have just had problems with that blacking out the entire ck render window. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! No glitches or bugs at all. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Could it somehow be related to her being a vampire? His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? Launch TES5Edit/SSEdit. I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. The powerful open-source mod manager from Nexus Mods. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files.

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skyrim se regenerate facegen data