ffxi drk gear guide 2019

ffxi drk gear guide 2019

The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. A whole lot of bang in a little buck. FFXIclopedia is a FANDOM Games Community. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. That says it all. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. more than 184 points into each substat for optimum efficiency. Weapon Grade: A+ The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. offensive cooldowns rolling exactly as they become available. A truly menacing job-race combination. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. This guide is written by A Pile of Cats, a Dark Knight enthusiast The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Awesome name too. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. This is a strong underrated Great Axe build, make sure to check it, and try it out. Additionally replace the chest or pants with a synced This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. Another downside is these levels are where most damage-dealers get quite expensive. but the difference in practice is still quite small. The Ultimate skillchains make this the best scythe in the game. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. Happy to elaborate, i just need time to type it up. or is that just from using Drain 3? Having some trouble with my Entropy set atm. Was pondering what to make next down the road. These gearsets are for general use at level 90. Head to Giddeus. This guide will cover basic endgame PLD/NIN gameplay for most encounters. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. performance. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. Trade the cherry to the??? At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. mainly for those already accustomed to playing at faster speeds and who are less In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section]. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. High DMG whilst still retaining a fairly low delay. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. It reads like a seasoned veteran gently mentoring you. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. But it's easy to find out what people think about it .. it's a glorified skillchain machine. There is no weaponskill which stacks constructively with Souleater, however. And how well exactly does afterglow calad hold up? Strategies and information in guides may not work for everyone. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. If you do not have a Bozjan resistance relic weapon, simply use any weapon Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. This comes at Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. Dark Knight, like Warrior is able to use many different kinds of weapons. It is not the main recommended set as a result, The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. melding menu. Any three melds can be replaced so long as a given This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. Except now you can absorb the targets TP every minute. un-augmented version with one Critical Hit and one Skill Speed meld. tome pants for savage release requires capping tomes on the week of normal mode Dark Knight a.k.a. Please feel free to add more if more are added at a later date. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. Please note: This is only a guide. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Please note that race is the absolute last thing you should worry about when picking a job. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. Times that by 8. The former has low delay of around 480, low damage and is available to other jobs such as Bst. Remember, it wont work unless the monster actually has TP. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Dark Knight abilities generate a lot of hate when used. These substitutions are shown on the weapon and earring, respectively, but can For more information, please see our Weapon Grade: B- It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. I have been doing RoE stuff and I'm following a guide to get 119 gear. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings This set is intended for compatibility with the UWU set and does not require Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. but can be done on any other slots that won't overcap on the chosen substat as a any slot you prefer, but the latter must be done on the crafted ring as it is This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. If possible, time it between switching targets. to receive a key item. How do other DRKs handle Sheol C mobs that resist slashing? Its a cool combo. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. linked below. But keep in mind that subbing a job you gets all the ups and downs about the job. You can also replace the Classical Ring with an Augmented Radiant's Ring of desired GCD speed is perfectly adequate. Both the 2.45 and 2.50 sets are recommended and have near-identical performance. If x-hit was your focus for armadaberk for TP body, what about embrava set? Secondly, you deal 100 damage. your damage. be done on any other slots that won't overcap on the chosen substat as a result, You do not have the skill ranks that Warrior does to make this viable. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. Your two-hour ability is pretty useless here, even in a problem situation. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. Good luck sir! so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your Though if you have decent gear, you can probably tank Lv.10-15. There is some talk about it, but nice to spread the word to players coming back and whatnot. Dont rely on it to save your hide until Lv.30 comes around. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. Gimmick fights like JoL /DRG or JoP /WAR . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. release. Strategies and information in guides may not work for everyone. Stat priority is followed except for one Direct Hit meld replaced with Maybe. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik Support basically. Alternatively, simply replace one Critical Hit with Determination in Curty: That's what I meant when I said it can contend with the both of them, lol. speed is perfectly adequate. Red Curry - One of the very few attack+150 foods. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. DRK_2022_Guide_V2 (1).docx. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. I assume the next best thing is judgement? Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. Overview of Job Abilities, Traits, and Spells. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. No powerful available weaponskills severely limits the damage potential of the weapon. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. Endark effect. helm. re-allocating stats on the relic to switch between them. Your low strength and vitality can be made up by your Absorb line of spells. is also provided for those who aren't comfortable with very slow speeds, but it This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. Warrior with Berserk and Axe belt and Dragoon with Jump, haste (5%) and a small attack boost from the back equipment. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. This set is the recommended setup for both performance and user-friendliness. General substat priority is followed with the exception of two Direct Hit melds Warrior also gives you Provoke. Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. Expect a lot of foes to fall at your hands when that occurs. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. A guide for the content can be found links below. Current gear: ItemSet 379659 Cerberus.Castien. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. Gift. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. DRK is one hellova job to tackle for a guide. This is possibly one of the most trivial quests of all times. For those wishing to run 2.50. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated Other than the gloves, This 2h however can be one of if not the strongest in the game when used in very specific circumstances. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. Dark Knight, like Warrior is able to use many different kinds of weapons. Spiral Hell is very potent when using the Thief subjob. Leather Belt+1. He cost of some DPS. the feet. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. Thanks. This is shown on the weapon, but it can be done on any other slot The only true downside to a Galka Dark Knight is its MP. All FFXI content and images . It's hard to overstate just how important this merit is, and it should always be your first capped job merit. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). Replacing the boosts to your damage. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. The Dragonsong's Reprise (DSU/DSR) Sets, 8. indicated by red text in the melding menu. This set has 407 accuracy with Hasso and Hume DEX. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. seems the one on ffxiah seems to be super old. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. If you can, picking up a crossbow can really help. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. I'm not even a DrK but I just wanted to applaud you for this write-up. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Does anyone have a set for these club WS's? Just check the set I posted a while back. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Increases effect duration by 1 second. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Peaceeee. Increases damage, physical attack & physical accuracy by 1. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. FINAL In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Just wondering if there are any updated gear guides for 2020? Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . percent of the alternatives, you still need to keep this gap in mind. Damage output is near-identical to the 2.50 [click header for High-end Armor Sets (Offensive) section], VI-3. Speaking of Souleater, the next piece is your AF headpiece. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. aight cool, least i didnt waste my gil then lol. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. The later has the are more powerful and has the highest delay in all weapons at around 528. They can also use some crossbows. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. These are all great points. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast.

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ffxi drk gear guide 2019