crocodile race dnd 5e
In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. This isolationist group of proud creatures make powerful Fighters and Barbarians. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. Ability Score modifiers have been decoupled from character race. Your Intellect and Dexterity scores increase by 1. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Revenge for how they treated her, how they chased her.". https://taimasart.tumblr.com. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. As such you are accustomed to their traditions for all things in life; names, religion, etc. They also help us understand how our site is being used. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. Alignment. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Bite. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Your witches mark is of a faint red tone, shaped like a crescent moon. Embarrassing - I did something unlike me. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. You, rolling for Fluffy the croc: okay he hits and does x damage. Lizardfolk Variants. This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. This site works best with JavaScript enabled. "Crikey! They live in swamps that men have learned to avoid, usually for good reason. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. You can hold your breath for 15 minutes while underwater. Your Intelligence score increases by 1. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Wiki Pages Latest activity. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. The creature makes a Wisdom saving throw against your spell save. When you reach 5th level, you can cast the Snillocs Snowball Swarm spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. Your Strength, Constitution and Wisdom score each increases by 1 . On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . Art featured in the bottom right of page five was made by me. Darkvision. You can use your sharp teeth and powerful jaws as a weapon. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Challenge Rating: 1 to 7. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. Amphibious. Ancient saurian people who much like crocodiles hit an evolutionary sweet spot several million years ago and decided enough was enough. Lizardfolk 5e. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. THE WICKED thing was burnt last week. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Death Roll. How hexlings deal with learning of their roots or the prejudice of people around them differs from one to the other. Typically . For languages have you considered aquan instead of Draconic? Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. Size. They become partially animalistic, though for a short time, and are extremely embracing of nature. Tail. When it comes to the morality of the crocodilians, they vary widely. Variants: Dragonborn (5e Race Variants/Subraces). Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. Where there only humans or were there a mix of different races? https://ko-fi.com/taimatime. Your Strength score increases by 1. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Roll20 uses cookies to improve your experience on our site. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. Massive humanoids alligatorAbility Score Increase. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. The crocodilians are humanoid crocodiles that lurk in swamplands. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. You have a lightly green or blue undertone to your skin. If you've got any problems with it, take it up with the Bando man. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). If you're playing a lizardfolk with . Did they or their family know what they are, or were they completely unaware? Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. Can my druid turn into this at level 5 after meeting one in the adventure? With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. The ability of Goliaths to reduce incoming damage makes them one of the more durable races to play, meaning theyre well-suited to playing a Fighter or Barbarian. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. Patrick Feeney: https://threetrollsandadryad.tumblr.com. In that case I would echo everyone else suggesting the Lizardfolk race. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Speed. "WATCH YOUR BACK IF YOU'RE GOING TO TAKE the shortcut past the birches and the swamp," the older woman warned, rocking her chair slowly upon her porch. However, they are Sunlight Sensitive . This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. Subrace. Ranger: I command Fluffy to bite the guy! You have spots of discoloration on your skin. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Evil Eye. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. On the material plane, the Aarakocra made their homes in treetops high in the mountains. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. Create an account to follow your favorite communities and start taking part in conversations. Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. Crushing Bite. The Underworld Awaits! Curious, analytical, and joyous, gnomes tend to delight in life and the exploration of its mysteries. Normal - I didn't even notice the change. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Ability Score Increase. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Misc Creature, Environment: Update your cookie preferences. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. You can read, speak and write Common, Sylvan and one extra language of your choice. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. You can also use your tail as a weapon. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Press question mark to learn the rest of the keyboard shortcuts, Dungeon Master for Mimics & Monstrosities, Fist of the North Star homebrew-totally balanced and legit, but. Crocodilians live in swampy villages and prefer to be left alone. Darkvision. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. You could probably homebrew it. First, consider where your hexling grew up. it is 1/2 cr and so it meets the requirements. They do, however, have respect for kings. Scale Defense. Language. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. Whispers and rumors often follow in the shadow of a hexling. Many of these subraces are rare, thriving only in specialized environments, such as the deepest swamps, or the hottest deserts. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . As a bonus action, you can make an attack with your tail against a Large or smaller creature. Since they lost their Nile, they've been wary about "sharing" things. It always feels unnaturally cold to the touch. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. They even have a bite attack. The old woman sighed as she watched him leave. Kobolds are a common enemy fought in low-level combat encounters. Manage all your favorite fandoms in one place! Hold Breath. Also, the Celestial Revelation that all Aasimar receive at 3rd level can be a lynchpin of a character build, not to mention increase your damage output noticeably. They rarely live beyond 40 years. Witches Claws. Alignment. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. Witch Legacy. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Natural Liar. Changeling 5e. Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. You gain proficiency in the Intimidation skill. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. You still cant increase a starting ability score above 20. Their tendency to fight can be reflected by their physical appearance. Enough so, that in small towns and villages, they often become outsiders. Half-Orc - fierce and . The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. They were powerful hunters and were feared throughout many lands. Mountain dwarf priests might work, but hill dwarfs perform better. Instead of Sylvan, you can speak, read and write Infernal. This makes them an amazing candidate for the Bard or Cleric class, although players who want their Hobgoblin to be a bit more directly impactful could still play a battle master Fighter. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. Your Strength or Constitution score increases by 1. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. You have a ring or spiral pattern of moles or freckles somewhere on your body. Gnome - cunning inventors, good at resisting magic, good Wizards. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! Actions. They make highly effective Fighters, Rogues, and Monks. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. A love of personal freedom can drive shifters toward chaotic alignments. Elves are shaped by their environment over the millennia. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. I add a death roll to all crocs in my games. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Facebook; Twitter; Correu electrnic; Categories (Yes, before hexbloods). Speed. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Eladrin are a subrace of elves native to the Feywild. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. You have resistance to fire damage. Beyond the nine classic fantasy races that form the core of D&D 5es playable races, theres a whole multiverse of variety and strangeness. Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Age. You may use your jaw to grapple creatures smaller than you. Crocodilians are a rare species related to lizardfolk. As a hexling, you were raised like a human. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Whatever could there be for him to look out for that he had not seen before? Party Role: Damage. Size. Aquan 5e was the loosened and raspy language. The saving throw DC is the same as the DC to escape its grapple. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. Hold Breath. Crocodile Armor. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. The phoenix can move through a space as narrow as 1 inch wide without squeezing. If a minotaur's horns can be 1d10, a devastating bite can be too. The crocodile can hold its breath for 15 minutes. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . I add a death roll to all crocs in my games. You have two tiny bumps on top of your head, like horns, hidden in your hair. You have proficiency in these weapons. Misc Creature, Environment: As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. Actions. Name Last Modified Size; Parent Directory-- . In the wild that looks more like 5-10%. The first time it enters a creature's space on a turn, that . A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. The death roll's attack bonus is the same as the bite and it does one more die of damage. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Until this grapple ends, the target is restrained, and the crocodile can't bite another target All these things will affect how your hexling acts around other people. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. You are proficient in the Stealth skill. You can mimic sounds you have heard, including voices. Crocodilians age slowly, reaching maturity at about 50. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Fewer have encountered the more exotic species of lizardfolk. Are they unlucky enough, they may end up executed for what they are - what they might be, burnt upon a bonfire. Charisma is your spellcasting ability for these spells. Charisma is your spellcasting ability for these spells. D&D 5th Edition Compendium. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. These beast-like creatures are humanoid alligators, much taller than the average human. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. 2023 Wizards. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. Wow. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Bite. On a failed save, you may ask one of the following questions: What is their motive? The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. On a failed save, the creature begins to turn to stone and is Restrained. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. They are typically Good, though some rare cases may be neutral or even evil.
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crocodile race dnd 5e