everquest afk mercenary leveling guide
Don't accidently attack Lhranc if you see him. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. A lot of factors can go into a group or solo play. Any commentary is welcome. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Aggressive: If you or any group member is attacked, your merc will attack. Kill them all. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 This zone is also a hot zone some times so it can go even faster than it already is. I may try again with this guide. It isn't bad, but you start looking at 2-3 mobs per 1 percent. The respawn rate is also ludicrously high. That said, the HAs are the only thing that scale. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. With a group of three actual players though, you can steamroll this place for GOBS of experience. Leveling up in Everquest 2 is very quick these days compared to before, but . The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Here is a quick run down of everything. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. The druid is a . The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. You can use the find command (CTRL + F) to locate such vendors. For everyone else, exp kinda tapers off around 82. A: Mercs are actually rather cheap to maintain. This is the only stance a Rogue merc will attack on. What that means is he just won't do anything. Next Last. I normally just wander here, murdering the Cthulian nightmares that abound. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. A guide specifically for Clerics and Paladins is my next endeavor. Will be updating soon to include Ring of Scale. Mercenaries are the answer to Everquests "grind" and Must-Group to level. Also the mercenary will cost the same amount he would to the level that you shrouded to. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. EQNext (EverQuest Next or EQN) has been officially announced! 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Check the sidebar of the subreddit for where to get them. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. The south camp is the three rooms near the Nobles Causeway zone line. The other room is basically in the exact same spot except on the left side of the map. This is due to the way parties divide up exp. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. They hit like trucks and run though, so bring a snare. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. Inside the hut talk to Mercenary Mdjal to hire a mercenary. The gear drops here look incredible too. Pretty good for running if you botch pulls. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. This amounts to tens of thousands of AA's. Just start at the entrance and work your way down. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Your merc will balance his abilities in defending and attacking the enemies pulled to him. You'll make the amount it takes to pay them and more from those 5 mobs. The north and east you can at least run out if you botch a pull. Ah yes. They are very social though and you may need some crowd control. You need the three accounts, so you can create a sustainable merc team. You can do 1-40 in about 12 hours of playing. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. unsure if they removed it or not). BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. I forget about that guy. Plenty of zone to go around. This is a picture of the window you'll see when first purchasing a Mercenary. Hitting Ctrl+R to walk is very good idea here. Stay near the zone lines until 85, then push out. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Another semi decent camp would be the Gorgons in the top left of the zone. Also keep in mind almost everything here summons. Each time I go back I wander for 5 minutes lost until I log again. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. There are better places to go. Clerics especially can race through here with their undead killing spells. You essentially get all the levels while doing things you would do anyway. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. The adds are just too intense. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. It's one of the two expansions that made me quit EQ for any length of time. Giving out the daily HA tasks? The mob level goes up to 92-94. If you need to learn more about your class, see our Class Guides for builds and info. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. I normally just move a group through various mobs, killing everything. Look at my map in comparison to your map to see the location. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. I realize that I didn't add directions, just general sense of direction. They are pretty well all headshotable by 63. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Burn: Your merc will focus primarily on damage, always assisting the main assist. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. This is the furthest zone you can get to without progression unless they've removed requirements. Pathing will get you killed. Coming from The Mines, start killing gnolls until 12. Each Stance has different focuses and allow the mercs to be more or less reactive. Kill everything here until 68ish. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. You cannot shroud to level 10 and keep a level 50 mercenary however. There are some high level mobs there for the Berserker epic 2.0. Sad really. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. It's a very easy zone to level in without much drama. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Pick one of the two camps and go nuts. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. There are three total HAs he will give you. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. When you get a new mercenary, it starts at Level 1 with only a single ability. Split or tank em, however your group is set up. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. So much so that I don't even include information on gear until then. WHY PLAY LIVE? Press question mark to learn the rest of the keyboard shortcuts. But since I listed Dalnir, I felt I would be remiss to list this place. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Enter your email address to follow this blog and receive notifications of new posts by email. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. We have updated our Privacy Policy. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. To upgrade your mercenary you have to complete SoD progression lines. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Balanced: This stance is exactly how it sounds. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Swarming, pets, class specific abilities all change everything drastically. Some players are reporting trouble verifying their email address. JavaScript is disabled. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. They do not have much in the way of HP, but can hit hard. They can take a long time, but with a little research and experience you can get the times down on her missions as well. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. If you have an enchanter mez the adds and then hold them for one minute after each kill. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). For an AFK camp, 100 AA a day isnt too bad. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. He will assist the main assist of the group, or you if its just you and him. Slaughter everything you get your hands on that isn't a friendly dragorn. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Just be careful about aggro. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. There is a stupid questline that autostarts the first time you go into the zone. That is how GMs check. Or will he take it out of my bank? For a better experience, please enable JavaScript in your browser before proceeding. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. per mob. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. The exp is also really nice 75-80. You must log in or register to reply here. It's a matter of gear and group/box team composition. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. Level 5 Unlocked AA: Origin. A mercenary's icon will show their archetype and hailing them will tell you their class. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. It should open and let you swim through to The Hole zone. Whatever you do, don't try and fight in the cave to the Commonlands exit. Don't bother with one of the far flung camps. Still do! From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. You also must be out of combat. So I will fix that. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. EverQuest Cheats & Guides. I have added it in now. The mobs are around level 28-29, so it's a lot of exp for your level. Select the first HA he gives you, Into the Hills. 1 of 2 Go to page. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Undead mobs for your paladins to slay and lots of Dark Elves to murder. Everything is all sparkly and golden. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. While it is fastest to level in Hotzones, it is always good to have options on where to level. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. If you're geared up or grouped, kill iksar golems as well. Start in the tunnels and then work your way through the area around the ghoul assassin. At level 5 it gets its second ability, with third obtained at level 15. The north and east pathways are the ones to focus on. You can pull the first floor starting about level 20 and move into the second floor about 24. Also you don't have to worry about paying them until around level 12. A: No. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Once inside, just follow your map and keep heading back until mobs start getting close to your level. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Mobs are spaced out and very glass cannony. It essentially serves to let you worry about leveling without stopping for AAs. They are kinda tough to pull single, but normally are no more than 2-3 at a time. Dive to the bottom and click the big rock. Llux's guide to warrior swarming v3. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. In other words that means all those levels that you can't find groups, you can use him for. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. The shades there are the highest level normal mobs in the zone. After Blightfire, I am assuming you start in Plane of Knowledge. It just depends on gear if solo and number of boxes/size of group if not. Everything is very social. You will decimate all. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Just pick that one and level there. You can get yourself a mercenary for free to help in your leveling. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. I avoid the crystalline horrors as they sap mana like wild. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. You can stay here until you ding lvl 83. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. How do I fix this? When you come back Re-summon him and he will be your level again. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. The mobs here are level 67. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Never a good idea to go fully afk. Go. Below the bridge is a giant ice lake covered in spiders and slimes. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Q: How does shrouding effect my mercenary? It's some kinda Gnomish backpack thing.
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everquest afk mercenary leveling guide